2011-03-25

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Day 12

  • The party managed to escape most of their pursuers.
  • Heading toward a ruined village to hide they cam across a glowing phenomenon.
  • Leris appeared from within the circle of light.
  • Leris was looking for the Mysterious Mist.
  • Leris then set up a portal through which we could return to Ironhedge Bridge.
  • As Leris set up the portal two trackers and their hounds appeared on the scene.
  • A brief skirmish ensued with the party retreating through the portal as soon as it opened.


  • The party was deposited outside the teleportation circle in Ironhedge Bridge.
  • A multi-elemental attempted to manifest itself in the real world.
  • It told the party that the item we have is the only hope and the key to something.
  • The elemental plane is at stake as well as our own world.
  • The item can be used to hold something very strong, something from another plane.
  • The elemental is cryptic and generally unhelpful.


  • On entry to the keep, the party is informed that Aome disappeared, literally.
  • Aome left a pair of gloves for Tharo and a note with more cryptic annoyances.
  • Sir Reldler is informed of our findings.
  • Profanity ensues.
  • Reldner sets plans in motion to prepare for the siege.
  • In local news, the merchant guards have disappeared from inside the town walls and are instead guarding the jetties outside the town.



  • The teleportation circle will not connect to other towns in Ostvale as if the circles on the other end are engaged.
  • A rider is then sent to summon aid.


  • The party split up to go about their business.



  • During the night, an unnatural storm develops.
  • Torrential rain is washing away the foundations of the walls.
  • Shadows Bridge collapses into the river.
  • The wizards attempted to nullify the magic driving the storm but their tower was badly damaged due to magical feedback.
  • The tower retreated into a pocket dimension so protect itself from further harm.
  • The creator of the storm is somewhere under the storm and probably in town somewhere.
  • Investigation shows a dwarf left the city heading north about an hour before the storm started, suspicious!


  • On a hunch, the party decide to check on Ajar's house which seems to be a magnet for trouble.
  • The bottom floor is filled with merchant guards who seem quite hostile.
  • Cliffhanger ending!