Episode 5

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One Last Show - The Village of Wood - Burnt Ruins - The Bandit Camp - Pursued - A Plan is Hatched

Chapter 5 - Where the Wyld Things Are

  • Aldbur has received word that bandits have once again attacked the village of Wood.
  • He's sending the three exalts, the Pale Horse, and his personal set of eyes to deal with the menace.
  • Our heroes will set out tomorrow, after one last show by the Immaculate Conception troupe.


  • After the first few acts, smoke billows out to cover the stage.
  • One of the performers strides out of the smoke wearing an impressive dragon costume.
  • Oboreta rides upon its back, a gleaming lance in her hand.
  • She dances acrobatically, striding across the stage on the point of the lance.
  • Aldbur: "That was quite good."
  • Lady Izume is quite enthused by the performance and its message of "Seize the day!"
  • During the intermission, the Dragonlord schmoozes up to the civic leaders of the city.


  • In the morning, the travelers set out.
  • Aldbur puts Carver in charge of the exalts.
  • He thought this was a good idea?
  • Aldbur also acknowledges that he hasn't thanked River enough for what River has done for the city.
  • The Dragonlord and her mercenaries ride ahead.
  • The rest are less hurried.


  • River and Carver go by cloud.
  • As they fly over the countryside, River spies an air elemental gusting over the plains.
    • River "What up my man?"
  • It's on its way to visit a friend but is already late.
  • It consents to help River with some training if River will do something for it.
  • The elemental wants River to go to Jamidari and deliver a message to it's master - Mistress Heart.
  • Carver is oblivious to all this as he cannot speak Old Realm.


  • The Pale Horse reach the village and immediately start building a fortified camp.
  • The leader of the local militia is a woman called Pan.
  • The village militia usually deal with errant wildlife and the occasional drunk.
  • They can defend the town, poorly, but they don't have the strength to evict the bandits from... THE WILD WOODS.
  • Get it? There are WYLD bandits in the WILD woods!
  • The mercenaries start accompanying villagers when they go into the woods and begin patrolling the area around the village.
  • Construction of a palisade wall is also begun.


  • Oboreta rolls in to town and is immediately 'noticed' by a number of villagers.
  • Possibly because she's beautiful. Probably because she's not wearing an awful lot.
  • She uses this to her advantage in order to try and get the best room in town.
  • She ends up staying with the tavern owner, Mr Renwood.


  • The exalts and Wind Follower are invited to dine with the Pale Horse at their encampment.
  • River builds a bungalow by the river for Carver, Wind Follower and himself.


  • Wind Follower is tasked with taking some of the hunters further into the woods to try and find where the bandits are based.
  • He takes Carver as back up.
  • They take a circuitous route into the woods in case they are being watched.
  • They find that the bandits have been burning hunting lodges.
  • From the ruins of a recently burnt lodge, they find tracks leading them further into the forest.
  • The tracks aren't human. Well, not entirely.
  • A boar with two legs is definitely suspicious though.
  • As they follow the tracks, they find an unnaturally blue feather.
  • Jenkins, one of the hunters knows a LOT about birds and gives his sagely opinion:
    • "That there feather ain't from any bird what lives around these parts"
  • Further evidence that these aren't your normal bandits.


  • Back at the encampment, some of the soldiers are ill.
  • It's consumption, same as what the dancers had back in the Glen.
  • River works his healing magic on them.


  • Oboreta does some small shows in the village for pocket change.


  • As night falls, the scouting party see something in a tree up ahead and quickly melt into the shadows.
  • There's a sentry up ahead.
  • The bandits must be close.
  • Wind Follower looses an arrow, killing the sentry.
  • Quick as a flash, Carver catches the corpse before it can alert the camp with the sound of its impact.


  • Wind Follower and Carver creep closer.
  • There, around a campfire, are a group of eight or so bandits.
  • One has a very visible wolf's snout.
  • Yep, they're definitely Wyld tainted.
  • The camp looks like it's used often, perhaps as a rest stop.
  • This looks like a good place to ambush the bandits, so the two leave.
  • They take the corpse with them.


  • In the morning it is revealed that the sentry was a human with cat eyes and ears.
  • They decide to take the corpse as evidence.
  • The bandits realise one of their number is missing and find the interlopers' tracks.
  • Our intrepid band leg it.
  • As they take a quick break in a clearing, they see a brilliant blue bird overhead.
  • It's definitely a scout for the bandits.
  • Wind Follower's arrow misses, so Carver leaps into the air and grabs it before it can return to its masters.
  • The bird refuses to cooperate and soon becomes an ex-bird.


  • Back at Wood, the villagers watch as two pretty blue birds fly overhead.
  • Little do they know...


  • Pressing on, the scouting party makes it to the village at nightfall.
  • They immediately gather everyone and go to the Pale Horse camp where the Dragonlord is sitting down to dinner.
  • Wind Follower relates the intelligence they have gathered.
    • Dragonlord Tepet: "Not meaning to demean your efforts, but you're telling me you found a blue chicken and a satellite camp?"
    • Carver: "And this!"
  • Carver slams the sentry's corpse onto the table.
  • Who does that? Like seriously.


  • A plan is made wherein the cavalry will venture into the forest near the camp Wind Follower found.
  • When the bandits return, the cavalry will attack and ride them down.
  • The forest is sparse enough that it is possible if risky.